State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Top 5 Season Pass Games on Android in Guatemala - Q1 2024

In Q1 2024, the top season pass games on Android in Guatemala showed varied performance in terms of downloads, revenue, and active users.

Top 5 Season Pass Games on Android in Guatemala - Q1 2024

During the first quarter of 2024, the performance of the top 5 season pass games on Android in Guatemala exhibited notable trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into these trends.

Free Fire: 7th Anniversary from Garena International I started the quarter strong with weekly downloads peaking at 63.8K in early January. However, downloads saw a decline, reaching their lowest at 32.8K in early March before rebounding to 56K by the end of the quarter. Revenue for the game fluctuated, peaking at around $13.7K in late January, and then declining to approximately $6.5K in the final week of March. Active users remained relatively stable, starting at 1.2M and ending the quarter at 1.2M.

Call of Duty: Mobile Season 7 by Activision Publishing, Inc. displayed a consistent decline in weekly downloads from 9.5K in early January to about 4.5K by the end of March. Revenue also saw a downward trend, starting at $6.9K and dropping to $3.3K. Active users remained relatively stable throughout the quarter, hovering around 46K to 49K.

EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS experienced a rise in downloads mid-quarter, peaking at 16.9K in the last week of March. Revenue saw a gradual increase, reaching approximately $2.5K in early February before stabilizing around $1.5K to $2.3K towards the end of the quarter. Active users showed minor fluctuations, starting at 178K and ending at 159K.

Brawl Stars by Supercell saw its weekly downloads climb from 5.5K at the start of January to 7K by the end of March. Revenue experienced minor fluctuations, peaking at $2.4K in early January and hovering around $2.1K by the end of March. Active users increased steadily throughout the quarter, starting at 217K and reaching 318K by the end of March.

Clash Royale, also by Supercell, had its weekly downloads peak at 10.1K in early January before settling around 7.9K towards the end of March. Revenue remained relatively stable, fluctuating between $1.3K and $2.1K. Active users saw a steady increase, starting at 695K and peaking at 724K by mid-March.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024